I make ItemSlot scene with panel and texture on it
>panel
|->texture
then when I instance 64 of it to GridContainer it cost 128 draw calls
why is it not batching?
batching work fine when I turn off visible on texture left only panel visible
>panel
|->texture x
this cost only 1 draw calls
why it uses so many draw calls and how I make batching work with texture on it