I am doing some simple game with fire and fire extinguisher objects. Both are made from particles 3D scenes. Also both objects are placed in VR world. I am able to pick up Fire extinguisher from ground with object pickable interactions.
Purpose of the Question
What i am trying to achive is to make a interaction between those systems, that fire will gradually dissapear after i move area of fire extinguisher to it. Is there any good method that i should write in GDscrpt or maybe is there any good workaround to this ?
Thanks for any advices
I managed to do this. The idea is really simple but iam not pro in scripting or giving reference signals to nodes. I have made simple area3D into fire extinguisher which is located in front of fire extinguisher barrel and also the same things for fire. When those areas are crossing each other then the area is hide()
For those who are not familiar with scripting: First thing is to attach script to area which is hiding all those areas that we wanted to be hided.