For reference, you can look at some Nintendo platformers as an example(2D Mario games, 2D Metroid games, etc). If you notice, the player is never centered in the middle of the camera's view. Instead, the camera is offset slightly so that the player can see more of the current level in the direction they are facing than what's behind them.
I have a platformer set up with a camera that follows the player and sticks to the bounds of the level, however I can't figure out how to implement the offset I want. I tried playing with the offset in the camera's properties and also with code but it just made a glitched mess.
Does anyone know how to implement this?