+1 vote

So basically i want to detect the tiles in a pretty big area from the player, so i can move the player apart from that point; the thing is that i thought that i could do this easily with an Area2D and getting the position of the overlapping tiles or something like that but i dont know how to do it, is there a way?

Godot version v3.3.3
in Engine by (13 points)

I think this tutorial shows how to do this

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