0 votes

I'm making a mobile game, and when I try to use event.position on a touch event, it doesn't return the correct position?

I made a draw_line() function for debug purposes that draws a line from the joystick to the touch position, but it is showing the wrong position.

Any ideas why this could be happening?

Godot version 3.3.3.stable.mono
in Engine by (177 points)

1 Answer

0 votes


I solved this by using the makeinputlocal() function on the touch event

by (177 points)
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