0 votes

If I drag a png file into the file system, it adds 'xx.png'. However, investigating it shows that its load path is a .stex file in .import.
I don't really know the mechanics of how that works, but if I delete the png file and move the .stex file to take its place then things seem to work just fine.

Is there a convenient way to just add .png files as .stex files without having to go through this process? Or are there actually problems that would arise from doing what I've done?
If it will work without any problems then I'd like for my textures to be single independent files without confusing load paths in hidden folders.

Godot version 3.3.2
in Engine by (12 points)

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