Problem with sprites and cameras

:information_source: Attention Topic was automatically imported from the old Question2Answer platform.
:bust_in_silhouette: Asked By scovelme
:warning: Old Version Published before Godot 3 was released.

I have a sprite that moves around, with a camera as its child. The camera also has a sprite as its child. Basically what I want to happen is when the camera moves, the child sprite moves with it. Instead what currently happens is the child sprite moves with the parent sprite of the camera, and not the camera itself.

:bust_in_silhouette: Reply From: avencherus

I can’t duplicate the scenario, it works just as your described intentions.

You may want to check to make sure you Camera is set to “current camera”

And double check what node you are actually transforming.