0 votes

I have a character that I'm animating with sprite animation and I want have particles emit from it's border or full shape.
currently I can only set one texture as emission mask for my particle2D node.
is there any way to animate this texture so it matches the current sprite of the character?

Godot version 3.2.1
in Engine by (22 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.