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Asked By | DoubleSept |
I’m trying to export a game that use the Godot OpenVr plugin ( GitHub - GodotVR/godot_openvr: GDNative based Open VR module ).
I am capable of testing the game through the editor by launching Godot with the command given in Github : /home/<user>/.steam/steam/ubuntu12_32/steam-runtime/run.sh
But when I export it using a Linux/X11, the resulting x86_64 application is not detecting my VR headset, even when I try to launch it via Steam.
Is there any solution to make a self-sufficient executable (or at least directory) that will not need further operation by users?