0 votes

I'm trying to export a game that use the Godot OpenVr plugin ( https://github.com/GodotVR/godot_openvr ).

I am capable of testing the game through the editor by launching Godot with the command given in Github : /home/<user>/.steam/steam/ubuntu12_32/steam-runtime/run.sh

But when I export it using a Linux/X11, the resulting x86_64 application is not detecting my VR headset, even when I try to launch it via Steam.

Is there any solution to make a self-sufficient executable (or at least directory) that will not need further operation by users?

Godot version 3.3
in Engine by (15 points)

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