I'm familiar with delta. If there is a way to change the delta of one rigidbody's physics loop, while leaving the rest unaffected, that's what I would be looking for. I would prefer to leave the default rigid body physics going.
I want a local change to the delta on the physics of a single rigid body.
If you had like 10 falling balls, I was wondering if there would be a direct and easy way to alter 1 to have it's physics performed with a smaller delta, say 50%. So that one ball would take twice as long to hit the ground, etc.
If it were 60 frames a second, I would hope it would still get 60 updates, but with a different time step, just making it move only half as much as it should if it were delta/2.