+1 vote

So I created a sprite sheet with only the running animations and now I want to add Idle animations. But when I change the sprite texture for my player to the Idle animation sprite sheet my running frames disappear since they are bound to the running sprite sheet. Can I somehow add multiple textures to a Sprite?

Godot version Version 3.3.3
in Engine by (13 points)

1 Answer

0 votes

Hi. You can add different sprites/animations to a single AnimatedSprite node

example

and use that as a root node to the AnimationPlayer

example

by (16 points)
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