0 votes

I've tried with two controllers, both dualshock PS4
I had been troubleshooting for a while, so I decided to just simply do print(Vector2(Input.get_joy_axis(0, JOY_AXIS_0), Input.get_joy_axis(0, JOY_AXIS_1))). When I ran it, it worked fine until I moved the joystick to the bottom half (i.e. Input.get_joy_axis(0, JOY_AXIS_1) > 0). It would just stop printing entirely. I'm not sure why it happens; I've even implemented gamepad input in other games before and it worked just fine. Maybe it's a problem with version 3.3?

Godot version 3.3.3
in Engine by (110 points)

Maybe there's a problem with the input, keymappings, and deadzones. Have the inputs been changed from their default values?

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