- Player(RIgidBody with rectangle collision shape)
- Ground Spawner( this is for spawning
ground one after another )
ground is a StaticBody2D with a rectangle collision shape
When I apply
X-axis to the
Player moves forward.
It's alright. But, sometime
Player gets hit by the
Player flies away.
I have tried different collision shapes like
CollisionPlolygone2D none is solving the problem!
What should I do?