So I am trying to get a
RigidBody3D's linear velocity, more specifically, get the Z component of that so I can get my forward/backward speed. This works great... unless my
RigidBody3D is rotated. Then the farther I rotate towards east/west, the less of a factor my Z component plays in telling me my forward speed.
How would I go about converting
linear_velocity from a global direction to local one so I can always rely on the Z component of it being my forward velocity?