0 votes

I keep getting this notification in the debug area:
Error listening on port 6007

Although it is not a show stopper, would be great if someone could explain this error and the way to avoid it.

Thanks in advance.

Godot version 3.2.2
in Engine by (100 points)

1 Answer

+2 votes

Go to: editor -> editor settings -> network -> debug -> and then you can change the remote port. I'm guessing that you have another Godot project running at the same time. If you ever have more than 1 version of Godot running concurrently, you need to make sure that they are all on different debug ports.

by (586 points)

Thanks.
This works.

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