0 votes

So the player has a transformation ability with their own set of attacks and animations from base to transformation. the problem is I'm not sure how I would implement the change through code and time it.

in Engine by (12 points)

2 Answers

0 votes

You can use a timer node to time the animation. Just connect the time out signal to your script. I don't know how you're doing the animations exactly, but you can probably swap them out by assigning a different resource to the animation property.

by (7,336 points)
0 votes

I think the easiest way is to use state machine on the player. Based on the current state, you switch between different animations.

by (20 points)
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