I am using Godot for a pretty specialized use where I want processes to communicate over standard in/out. I am using GDNative to help with this, and that's all working fine.
My question is about how to disable Godot's automatic initial print statements. My executable automatically prints the following when it first runs.
Godot Engine v3.2.3.stable.official - https://godotengine.org
OpenGL ES 2.0 Renderer: ----- (cut for privacy) --------
OpenGL ES 2.0 Batching: ON
Is it possible to disable this?