0 votes

I'm using JavaScript.eval(start_code) in _ready to evaluate:

var input = document.createElement("input");
input.type = "file";
input.id = "fileImporter";
document.body.appendChild(input);
input.click();
Godot version 3.3.3
in Engine by (51 points)

1 Answer

0 votes
Best answer

Hi,
most browsers dont allow the fileInput to be clicked by script when it is not triggered by a user input event. Its a safety feature.
Everything else works just fine for me.

by (4,012 points)
selected by

Since you seem to know about this kind of thing, is it possible to use an external JavaScript API? If not, I'm probably gonna have to build godot from scratch.

Maybe you want to use the "File System Access API"

read about it here:
https://developer.mozilla.org/en-US/docs/Web/API/File_System_Access_API
and here:
https://web.dev/file-system-access/

But be aware, this API is currently in status "Working Draft"

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