0 votes

So I have an asynchronous function that looks like this

public async void SomeFunction()
{
        entity.MoveToPosition(position)
        await ToSignal(entity, "move_completed");
        // Run some other code
}

The question is: What will happen if the entity gets freed before it emits move_completed signal? Will the coroutine just get stuck in memory? Will it run the code after? Will it get freed immediately?

If it will stay in memory what can I do to prevent it?

Godot version 3.3.2
in Engine by (17 points)

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