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Asked By | reconor |
I have a bluetooth 8bitdo SNES controller which pairs over bluetooth to my iPhone. It works with other iOS games, and also on my Windows builds of a Godot project. However I have been unable to get iOS exports to read my device. I have tried setting the device polling to “any device” in the input mapper; explored Xcode plist options; but not having any luck.
Any pointers for getting this to work very much appreciated