Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | MikeMikeMike |
Hi…,
is there a “Behind Shader/Material” for Godot around?
Thanks
Mike
Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | MikeMikeMike |
Hi…,
is there a “Behind Shader/Material” for Godot around?
Thanks
Mike
Reply From: | klaas |
Hi,
you can make two passes with a material where the “no depth test” is set.
Make a Material check “unshaded”, set “no depth test” and check “transparent”. Set “render priority” to -1.
Make a new material in “Next pass”. Check “transparent”. Set the rest of the material as you like.
Hi klaas,
great, this works as I wanted.
Thank you very much, and all the best
Mike
MikeMikeMike | 2021-08-16 18:24