0 votes


is there a "Behind Shader/Material" for Godot around?



enter image description here

Godot version 3.3.2.stable
in Engine by (157 points)
edited by

1 Answer

+2 votes
Best answer

you can make two passes with a material where the "no depth test" is set.

Make a Material check "unshaded", set "no depth test" and check "transparent". Set "render priority" to -1.
Make a new material in "Next pass". Check "transparent". Set the rest of the material as you like.

by (4,084 points)
selected by

Hi klaas,

great, this works as I wanted.

Thank you very much, and all the best


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