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Asked By | Morticia |
Why does my shader look like this? this is a default shader and it doesn’t seem like this is standard behavior from the tutorials I’ve seen. It looks normal if I set it to metallic but otherwise nothing fixes it. Messing with the albedo makes it look different but doesn’t resolve the issue
I’m on manjaro linux, godot 3.3.2
I’ve had a sort of similar problem with some ImageTextues, and strange patterns appearing (windows), so I wonder if it is a much bigger problem…
Snail0259 | 2021-08-13 02:42