+1 vote

My game runs perfectly fine when run in the editor, but the exported version can't read the JSON file.

The relevant code:

func load_dict(name):
  var dict := {}
  var fp = "res://maps/%s.json" % name
  var file = File.new()
  if not file.file_exists(fp):
    print("File not found: ", fp )
    print('File found: ', fp)
  file.open(fp, file.READ)
  var text = file.get_as_text()
  dict = parse_json(text)

      return dict

func dir_contents(path):
    var dir = Directory.new()
    if dir.open(path) == OK:
        var file_name = dir.get_next()
        while file_name != "":
            if dir.current_is_dir():
                print("Found directory: " + file_name)
                print("Found file: " + file_name)
            file_name = dir.get_next()
        print("An error occurred when trying to access the path.")

export settings

Export filters:


error message

Found file: phandalin.json.import
File not found: res://maps/phandalin.json
ERROR: File must be opened before use.
   At: core/bind/core_bind.cpp:2126
ERROR: call: Error parsing JSON at line 0:
   At: modules/gdscript/gdscript_functions.cpp:1268
SCRIPT ERROR: load_dict: Trying to assign value of type 'Nil' to a variable of type 'Dictionary'.
          At: res://scripts/world.gdc:175

No such errors appear when running the game from the editor.

The function dir_contents is for debugging purposes and isn't used anywhere else.

The line res://scripts/world.gdc:175 refers to dict = parse_json(text)

Any help would be very appreciated. Thank you in advance!

Godot version v3.3.2.stable.official
in Engine by (13 points)

I'm especially confused that the .json.import is exported but the original .json is not.

I believe you have to read res://maps/%s.json.import (I had the same problem once).
I'm not sure I understand why though......

Edit: you have to use the ResourceLoader, see the relevant doc (litterally the first part of the page)!

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