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Hi, is there any way to get a better view of this image, the lines start to blur at a short distances of the camera, i tried different things, but i didn't figure out how, i want to get the blur lines starts further away .

image
image of what i mean

Godot version V3.3
in Engine by (29 points)

Hi,
what does this image show? What is this wireframe object? How is the object rendered?

Hi the wire frame object it's just a plane, with a prototype texture,( the floor) , and i am trying to have sharp lines on it, but further the lines are from the camera, more blurry become, and i don't know how to make them sharper.

This is a game i did for a Unity course, and now i am trying to remade it in godot.
image

image_2

1 Answer

0 votes
Best answer

Hi
im pretty sure the blurryness results from mip-mapping.

Reimport your texture with mipmaps unchecked.

Select your texture, click the import-tab behind the scene tree, scroll to flags, uncheck mipmaps, hit reimport

by (3,932 points)
selected by

Disabling mipmaps will result in grainy textures. If you want to preserve a smooth appearance while keeping sharp textures at oblique angles, select the texture in the FIleSystem dock, enable Anisotropic in the Import dock and click Reimport. You can increase the anisotropic filter level in the Project Settings – by default, it's set to 4, but 8 or 16 will lead to better results at the cost of performance.

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