0 votes

Alternatively, how did any of you Godot masters learn the engine in it's totality?

Godot version v 3.3.2
in Engine by (31 points)

3 Answers

0 votes

I'm not a master by a long shot - but I've been picking away at Godot for a few years.
I bought both available books (maybe there are more now) and sadly found neither very helpful.

The best results I have had ... come from asking questions here, but also - from taking tiny ideas... learning them, documenting them, and then bringing them all together into a game. Basically.... learn everything as tiny little ideas.

ie:
How do you change the text one a label?
How do I connect a button and then make the button change the text on the label?
How do I change scenes?
How do I instance an object?
What are signals?
How do I connect signals programmatically?
Should the player object live in the maingame scene - or should the player be it's own scene?

'Kids can code' has been one of thee most helpful resources for me in terms of learning these bite sized ideas. (https://kidscancode.org/godot_recipes/)

I've found the official documentation up to this point to be extremely lacking. I was surprised as recent as 2 days ago about how limited some of the topics are. In fact I've swtiched back and forth between Unity and godot about a dozen times now - usually right after not getting a clear answer from the official Godot manual.

TLDR;

Break learning everything your game needs to do into the smallest methods possible - and these tiny ideas will eventually form a game.

by (117 points)
0 votes

If you are looking for a basic tutorial that you can follow that teaches you tons, then this action rpg one by HeartBeast is great:

https://www.youtube.com/watch?v=mAbG8Oi-SvQ&list=PL9FzW-m48fn2SlrW0KoLT4n5egNdX-W9a

It can help you learn the basics and then from there as mattkw80 said, figure out small things that you need from other tutorials, this website, the docs, etc. and piece them together on top of your knowledge and you can create a game.

by (570 points)
0 votes

Godot Engine Game Development in 24 Hours, a book written by one of the project's founder Ariel Manzur, is not free but is good for begginers and really structured, teaching how to use the engine features as they were intended in it's creation. I followed a lot of tutorials but had to look for a tutorial each time I had a new idea because didn't know how to do things or use the engine. I'm not a master but personally this is my recomendation because i learnt a lot from it, tutorials are good when there's a specific thing you might need help with and asking around is good too, hope this helps.

by (430 points)
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