0 votes

I have a tiled texture for my background using TextureRect but I only see the option for Normal Map in Sprite type nodes and that would mean duplicating a bunch of sprites instead of just one tiled texture with its normal map tiled.

Godot version v3.4.beta1.official
in Engine by (438 points)

1 Answer

0 votes

solved it by using a TileMap for the background and applying the normal map to the tiles.

by (438 points)
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