0 votes

In the input propagation chain, GUI or control input handling consumes the input after it's done. How do I stop it from consuming the input so that it can be handled by collisionobjects as well? Specifically mouse inputs.

Godot version 3.3 Stable
in Engine by (23 points)

1 Answer

0 votes

The Mouse>Filter property set to stop is default, which stops the event. You switch it to pass or to ignore complete.

by (911 points)
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