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I have this texture atlas for my player and his arms and legs are 1 pixel wide. I selected the right area for the arms and legs using regions, but when using offset, it doesn't seem to work quite right with float numbers, just integers. Anyone know how to fix this? Even the centered option doesn't work.
I kind of remember this being an issue with regions, but I'm not quite sure.

asked Dec 29, 2016 in Engine by mateusak (1,076 points)

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