0 votes

I have this texture atlas for my player and his arms and legs are 1 pixel wide. I selected the right area for the arms and legs using regions, but when using offset, it doesn't seem to work quite right with float numbers, just integers. Anyone know how to fix this? Even the centered option doesn't work.
I kind of remember this being an issue with regions, but I'm not quite sure.

in Engine by (1,104 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.