0 votes

I made a sidescroller and chose 3D since I don't like the tilemap system and 2D art but in 3D i have a strange glitch which appears very rarely but it still happens sometimes. By jumping on a platform (Static Body) may player (Kinematic Body) falls through every single platform. As said, it happens rarely but still.


And here a proof that I'm not crazy, at the end of the video:


Godot version 3.3.2
in Engine by (160 points)
edited by

1 Answer

0 votes

Just me being an idiot. The collision made my player move on the z axis, slightly but enough. velocity.z = 0 is enough to prevent this.

by (160 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.