Don't worry about it, that's what this site is all about.
But, the formatting of the code you posted is a little bit awry, so it's a little hard to tell, but does your code look something like this? :
var walking = 0
.....
if walking == 1:
play_anim("walk")
if Vector3.AXIS_X or Vector3.AXIS_Z > 1:
walking = 1
else:
walking = 0
Or does it look like this? :
if walking == 1:
play_anim("walk")
if Vector3.AXIS_X or Vector3.AXIS_Z > 1:
walking = 1
else:
walking = 0
The identation is important to know, because if it's the first option then your walking
variable is never set to 1
, and so you would have no movement.
And if it's the second case... it would be great to see what the jump code is as well.