Let's say i have Player scene with a Player.c# script
In player.c#
public void gameStart()
{
Gd.Print("gamestart");
}
How i call gameStart()
in main scene with main.c#
main.c#
public override void _Ready()
{
//Call gameStart() from Player.c#
}
I only know at GDscript
func _ready():
$Player.gameStart()