+1 vote

I have 2 kinematic 2d bodies. One for bullet and one called Zombie. I want to know when the zombie is colliding with the bullet so i can reduce its life but i can't find function to get the name of colliding body

I ll apreciate if u help me ;)

Godot version 3.3.2
in Engine by (19 points)

Are you using an area2d to check for the bullet or a different way?

1 Answer

0 votes

you can use an area node attached to the bullet node and connect it's signal when a physics body enters it, the signal's function has a body parameter that is the reference to your zombie or any colliding physics body, then you can access a function inside the zombie script:

func _on_myBulletArea_body_entered(body):
  if body.is_in_group("zombies"):
by (434 points)
edited by
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