0 votes

I'm currently making a UI and wanted to save a variable when the user's mouse exits or enters the UI node. This UI node has a TextEdit node in it. When I enter the UI node it sends the mouseentered signal which makes sense. I then hover over the TextEdit box and it sends the mouseexited signal as if the TextEdit node isn't a part of the control node. This seems like a bug. Any help?

Godot version 3.3 Stable
in Engine by (24 points)

1 Answer

+1 vote
Best answer

Maybe the mouse filter option can help you. You could set the mouse filter option of the TextEdit to "ignore".

by (341 points)
selected by

It worked when I did Pass!

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