I was working on a simple multiplayer setup, and I just want to have it so when the server is created, it will send a signal to the LobbyMenu script which will add a new little box with the username in it.
var peer = NetworkedMultiplayerENet.new()
get_tree().network_peer = peer
I ran the game and the
print("Server created.") ran, but apparently not the single because...
Network.connect("server_created", self, "_server_created")
Network.connect("player_joined", self, "_player_joined")
Network.connect("update_client_player_list", self, "_update_client_player_list")
print("Server Created, Updating LobbyMenu")
The "Network" is an autoloaded singleton of the Networking script with the
create_server() function. That print message in
_server_created never shows up.
I guess I'm asking if I'm making some dumb syntax mistake, or if anyone has any ideas as to why its just...not going.