0 votes

So, when changing an instanced scene's property cause all previous instanced scenes instead of the latest one.
GIF Here

Here's the simplified instancing code I use

var my_scene = preload("res://myScene")
m = my_scene.instance()
m.position = position
add_child(m)
Godot version Godot 3.3
in Engine by (50 points)

what is "physical_property" comming from?

I think you share this object in every projectile (as reference). So if you change this values every bullet changes its direction.

ahh, that's probably why. The dictionary is referencing instead of getting value.

How to fix this now?

Stop using a dictionary probably a no from me, there's a ton of variables inside that need to often pass around and use in the game. So, duplicate the dictionary. Thanks, again?

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