basically where the white in the radial gradient is, the voronoi shader’s form needs to be seen. Can I do that in Godot? I have the code for both shaders, I just don’t know how I can combine them .
You need to use the radial gradient as a mask for the voronoi. So by multiplying the result of the radial gradient to the voronoi, you should get only the voronoi where your gradient is.