0 votes

hi guys, im trying to make an procedural generated map with the hightmap terrain plugin made by zylann, but i dont now how. does someone know how to do that?

Godot version 3.3
in Engine by (215 points)

Do you mean generating it in code on runtime, or generating it in editor to use the same one in game?

i mean generating it in code on runtime, yes. do you now how to do that?

i found out how to do that in the editor, but not wile running :(

I'm not sure that's possible with this addon, as it generates the mesh once on load iirc. I believe 4.0 will support heightmaps and should let you do it pretty simply, but for now you might be best off creating a generator from scratch. It would probably be a good idea anyway to give you more control of your game logic

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