Hi, as my first project with godot, I am making a clicker or idle game. Yet the button node in godot seems very limited.
In Unity there is a new package called UI toolkit, where you can create UI using syntax similar to html and css. Because of this, the UI can become much more responsive to different screen sizes.
Is there some kind of equivalent in godot? or do you really just have to design the button in a different program and import it into a texture button?
If there isn't anything official yet, is there maybe some kind of plugin which allows for better customization?