0 votes

I have two rigidbody2d nodes stacked on top of each other as shown in the figure below:

godotscene

The applied force F1 = 50 and F2 = 50. Why does get_applied_force() return 50 for body1? Shouldn't it be 100? My end goal is to have more friction on body1 due to the increased load (as in real life). Any solution? Any ideas?
Thanks!

Godot version 3.2.3
in Engine by (12 points)

Please log in or register to answer this question.

Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.