Godot Mono and SQLite.Interop.dll

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:bust_in_silhouette: Asked By hidemat

So I have a project with a working sqlite database. Everything seems to work fine on when testing in the editor, but after exporting I get a weird error related to the SQLite.Interop.dll no being in the .mono folder. Anyone have an idea how I could fix this? Should I be usning Mono.Data.Sqlite instead of System.Data.Sqlite? Here is the log: