0 votes

Hello!

I always got thar error message about the 'position' variable in this code:
var mousex=getglobalmouseposition().x
var mousey=get
globalmouseposition().y
for j in cards:
if j==null:
continue
elif mousex>j.position.x and mousex<j.position.x+cardwidth and mousey>j.position.y and mousey<j.position.y+cardheight:
The if j==null: isn't working or what???
Cards is an array in my game thar contains instances of a card node.

Godot version 3.3 Stable Official Win64
in Engine by (48 points)

1 Answer

0 votes
var x = null
if x == null:
    print('prediction 1: x is null')
if typeof(x) == TYPE_NIL:
    print('prediction 2: x is null')
print(typeof(x), ' == ', TYPE_NIL)

results:

prediction 1: x is null
prediction 2: x is null
0 == 0

both, typeof with its variant types and null check look valid.

maybe you can add code tags to your questions, maybe there is an intendation error which could explain the not working continue

by (40 points)
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