+2 votes

Greetings everyone,

I am facing this problem and I really don't know what else should I do.
I found some relatable questions but no answers were satisfactory.

When I press the android icon on the upper right side, it installs and runs the APK on my phone with no problems.
But after that, I don't get any other output.
If I run it locally on my PC, the output works just fine.
Basically, in my code I have a print and it only works when I run the code on PC, but not on android.

Thank you in advance!

Here is the output:


0 param: --remote-debug
1 param: localhost:6007
2 param: --xrmoderegular
3 param: --usedepth32
4 param: --use_immersive

.......
A lot of *ADDING: .... *
.......

Installing to device (please wait...): Xiaomi Redmi Note 7
--- Device API >= 21; debugging over USB ---
--- DEVICE API >= 21; DEBUGGING OVER USB ---
Reverse result: 0


Some things you might need to know:

  1. Deploy with Remote Debug is checked
  2. Disable Stdout is unchecked
  3. Remote Host is 127.0.0.1
  4. Remote Port is 6007
  5. In cmd: adb devices -l:
    List of devices attached
    fde1044 device product:lavender model:RedmiNote7 device:lavender transport_id:5

  6. In cmd, adb version:
    Android Debug Bridge version 1.0.41
    Version 31.0.2-7242960

  7. In cmd, adb shell getprop ro.build.version.sdk:
    29

  8. Google USB Driver is installed manually via Device Manager

  9. On my phone, USB Debugging is enabled

Godot version v3.3.1.stable.official
in Engine by (14 points)

1 Answer

0 votes

Same thing just happened to me. I suspect the Timer nodes in my main scene are responsible for it.

by (36 points)
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