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enter image description here

I get these weird lines when traversing a level with a Tilemap. I have tried using pixel snap but regardless of whether it is on or off, it still shows up. (Picture above is with pixel snap on). I think it may be connected to camera zoom, but I am not sure. When the Camera zoom is set to 1 x 1, they show up, but when set to 0.99 x 0.99, the bug stops. I believe this is a sub-optimal solution, does anyone know any other way?

Godot version 3.3
in Engine by (15 points)

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