I would like to make a simple game in which you control a plane with a touch joystick.
I get the input in a normalized Vector2 (for example (-0.5, 1))
Now I would like to steer the plane in the direction of the input but I want to set a maximum angle it can turn.
Also, if the plane is going straight forward (0,1) and I "pull" the joystick all the way down (0,-1), I want the plane to make a big turn and not just change the direction instantly.
Any ideas?