+1 vote

I need a body of water in some parts of my project. Would I need shaders or try to use geometry with some material trickery to simulate water?

in Engine by (262 points)
recategorized by

1 Answer

+1 vote

There is an addon for water in 3D. It's described as simple, but I think is beautiful:
https://github.com/khairul169/3d-simplewater

by (526 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.