0 votes

I'm creating a simple ocean - a plane that stretches into the horizon.
I tried the naive approach (a huge plane, about 10k units big) but it creates rendering problems where it intersects with the beach, flickering polygons and such.

I know there must a better way to do this, any ideas?

Godot version 3.2
in Engine by (191 points)

You could take a look at the Godot Open Ocean demo in the Asset lib.

1 Answer

0 votes

If your ocean is just a flat plane with a texture that you can offset programmatically, you could make the plane follow the player and changing the texture offset accordingly to create an illusion of an infinite ocean.

by (278 points)
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