I asked another question yesterday, but it was more elaborate, and no one has answered it so I decided to take a step back and ask a more general question. So, object being a node (in Godot) or a GameObject (in Unity) what is the Godot equivalent to this?
What are you trying to do?
I am trying to modify the transform y position.
What have you tried?
I have tried the following:
# The Most Current:
object.basis.y += variableName
# Another Thing I tried:
object.origin.y += variableName
# The last other thing I've tried:
object.translated(Vector3(0, variableName, 0))
Can anyone help me out?