0 votes

In GDScript, the boolean type is called bool. No problems. The string type, however, is called String. Why the difference in style between the two?

Godot version 3.3.stable.official
in Engine by (12 points)

1 Answer

+3 votes

String is an object with functions you can call on it like my_string.length(). bool is a "primitive" like float or int. You call str(my_boolean) not my_boolean.to_string().

You can read more about the concept of primitives here: https://en.wikipedia.org/wiki/Primitive_data_type

by (3,870 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read Frequently asked questions and How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to [email protected] with your username.