0 votes

The common usage of Animation Player is using play() to play it.
But I have an animation that changes the player's energy.
I want to hold a certain button and then continue to play the animation.

Godot version 3.3
in Engine by (378 points)

1 Answer

0 votes

You could listen to the animation_finished signal (see https://docs.godotengine.org/en/stable/classes/class_animationplayer.html#signals), if the player is still holding the button, you call AnimationPlayer.play() again.

by (617 points)
Welcome to Godot Engine Q&A, where you can ask questions and receive answers from other members of the community.

Please make sure to read How to use this Q&A? before posting your first questions.
Social login is currently unavailable. If you've previously logged in with a Facebook or GitHub account, use the I forgot my password link in the login box to set a password for your account. If you still can't access your account, send an email to webmaster@godotengine.org with your username.