Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | arbo |
I’ve looked around the docs and haven’t found anything but is there a way I can set a node’s “editable children” property via a script (specifically GDScript)? I have a prefab for a spawn point that requires manually places Area2Ds to trigger it and it’s a little tedious to also manually set editable children every time I add one to the scene. I’m hoping to set editable children inside the enter_tree() function.